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NASCAR The Game: Inside Line is the second game relating to NASCAR from Eutechnyx. One of the features is a more in-depth career mode which allows players to race in the Cup series, attract new sponsorships and upgrade their car's components. [1] The career mode, as well as the online mode, also includes more realistic race weekends. [1]
NASCAR The Game: 2011 features the 2010 and 2011 seasons, and NASCAR The Game: Inside Line features the 2012 and 2013 seasons. [4] [7] [11] Likewise, NASCAR 15 was released as an update to NASCAR 14, and priced significantly lower than most video games. [10] Eutechnyx lost the NASCAR license to 704Games in 2015. [12]
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
NASCAR The Game: Inside Line was released on November 6, 2012. Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam. Eutechnyx switched publishers for NASCAR '14 to Deep Silver after having Activision publishing previous games of the NASCAR The Game series.
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A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...