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The test helped Mikros realize the need to make specific developments to their rendering for the film: stylized shaders, curves, and edges. [47] Mikros built a shader prototype using the toonshader of the Autodesk Arnold render engine as a starter base. While the prototype was good for the test, the team knew they had to develop it further for ...
Examples include shader lamps, mobile projectors, virtual tables, and smart projectors. Shader lamps mimic and augment reality by projecting imagery onto neutral objects. This provides the opportunity to enhance the object's appearance with materials of a simple unit—a projector, camera, and sensor.
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