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Cube World began development in June 2011, with designer Wolfram von Funck describing it as a 3D voxel-based game with a focus on exploration and role-playing game elements, [10] citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration. [11]
The game world is composed of voxels—cubes, commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava, which are arranged in a 3-dimensional grid. Gameplay revolves around picking up and placing these objects as the player pleases, while being able to move freely around the world.
Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.
Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [30] Effectively infinite. [31] Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [32] [33] Mini Metro: 2015 Dinosaur Polo Club Abstract 2D levels and audio system. [34] No Man's Sky: 2016 Hello Games
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [39] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...
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