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  2. Razer made a game capture card designed for livestreaming - AOL

    www.aol.com/news/2016-03-29-razer-ripsaw-game...

    Livestreaming games is a big business these days, and Razer knows it. The gear designer has unveiled the Ripsaw, a capture card that's all about sharing your console and PC gaming exploits on the ...

  3. Elgato - Wikipedia

    en.wikipedia.org/wiki/Elgato

    In October 2014, Elgato released a new version called HD 60. It recorded in 60 frames per second and 1080p high definition video (compared to the previous Game Capture HD's 1080p30 or 720p60), whereas typical low-end video game recording devices capture in 720p and 30 frames per second. The Telegraph gave it four out of five stars. [17]

  4. IOGEAR UpStream 4k Game Capture Card review - AOL

    www.aol.com/news/iogear-upstream-4k-game-capture...

    The UpStream 4K Game Capture Card is a low-cost option in the massive capture card market that performs well, but it could be overlooked due to the lack of marketing and availability.

  5. Dazzle (video recorder) - Wikipedia

    en.wikipedia.org/wiki/Dazzle_(video_recorder)

    The first Dazzle recorder to support USB was the Digital Video Creator (DVC) 50 and 80 models, first released in March 2001. [8] [9] The DVC 80 was capable of recording both video and audio via RCA and S-video, while the more inexpensive DVC 50 was capable of recording only video. [10]

  6. TV tuner card - Wikipedia

    en.wikipedia.org/wiki/TV_tuner_card

    The cards may have significantly different designs to optimally support each of these functions. Capture cards can be used for recording a video game longplay (LP) so gamers can make walkthrough gameplay videos. One of the most popular applications for video capture cards is to capture video and audio for live Internet video streaming.

  7. Video capture - Wikipedia

    en.wikipedia.org/wiki/Video_capture

    Early 16-bit ISA capture cards emerged in the early 90s. These cards were supported by VIDCAP as part of the Video for Windows package. One early card was a sandwich of two cards as early processors needed more logic to even get up to 15 frames per second. PCI capture cards offered 30 frames per second.

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