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  2. Roblox Is Set for Better Times in 2024 and Beyond. Here's Why

    www.aol.com/roblox-set-better-times-2024...

    Shareholders in Roblox (NYSE: RBLX) have been on a roller-coaster ride over the last few years. The company went public in 2021 as the COVID-19 pandemic was driving the use of its video game ...

  3. Roblox announces new ways for parents to control kids' gaming ...

    www.aol.com/news/roblox-announces-ways-parents...

    Roblox on Monday announced new parental controls, including new ways for parents and caregivers to remotely monitor their child's gaming experience. Using their own device, parents and caregivers ...

  4. Roblox’s growth plan includes more partnerships with brands ...

    www.aol.com/finance/roblox-growth-plan-includes...

    Roblox, the online platform that blends gaming, social media, and remote user-generated content creation, was one of the big winners early in the COVID pandemic as millions sought to bond virtually.

  5. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Humble Bundle offered a "Conquer COVID-19 Bundle" of games and e-books from 31 March to 7 April 2020 with all proceeds going to Direct Relief, International Rescue Committee, Doctors Without Borders, and Partners in Health. [262] Over 200,000 bundles were sold raising over US$6.5 million for the charities. [263]

  6. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic. [11] [12] Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children ...

  7. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry ...

  8. Roblox beats bookings estimates on higher in-game spending ...

    www.aol.com/news/roblox-beats-bookings-estimates...

    Roblox said average daily active users surged 20% to 70.2 million in the September qua ... The results are the latest sign that spending was holding up well on videogames in an uncertain economy ...

  9. Roblox raises bookings forecast, CFO exit weighs on shares - AOL

    www.aol.com/news/roblox-lifts-bookings-forecast...

    By Zaheer Kachwala (Reuters) -Roblox raised its annual bookings forecast on Thursday, as user engagement increased on its platform during the summer holidays and more mature content helped it draw ...