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A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). [2]
Sony announced PlayStation Shader Language (PSSL) as a shading language similar to Cg/HLSL, but specific to the PlayStation 4. PSSL is said to be largely compatible with the HLSL shader language from DirectX 12, but with additional features for the PS4 and PS5 platforms. [11]
The PlayStation Shader Language (PSSL) is based on Cg/HLSL. [25] The ReshadeFX shading language is also based on Cg/HLSL. Shaders written in ReshadeFX are compiled to OpenGL, DX, or Vulkan and injected into games to act as post-processing filters. [26]
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
PlayStation Shader Language; R. RenderMan Shading Language; S. Standard Portable Intermediate Representation; T. ... WebGPU Shading Language This page was last ...
Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language. [9] NScripter: No 2D Windows: HaniHani, Tsukihime: Freeware: O3DE: C++, Python: 2021 Lua ...
shadPS4 is a free and open-source emulator for the PlayStation 4. [ 5 ] [ 6 ] It supports Windows , Linux and MacOS . [ 2 ] [ 7 ] shadPS4 can only emulate some games to varying degrees of support.
A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.