Search results
Results From The WOW.Com Content Network
Here is a small excerpt from the definition of the interfaces java.util.List and java.util.Iterator in package java.util: interface List < E > {void add (E x); ...
An iterator allows a consumer to process each element of a collection while isolating the consumer from the internal structure of the collection. [ 2 ] The collection can store elements in any manner while the consumer can access them as a sequence. In object-oriented programming, an iterator class is usually designed in tight coordination with ...
A bounded wildcard is one with either an upper or a lower inheritance constraint. The bound of a wildcard can be either a class type, interface type, array type, or type variable. Upper bounds are expressed using the extends keyword and lower bounds using the super keyword. Wildcards can state either an upper bound or a lower bound, but not both.
Iterator pattern. In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source ...
Iteration. Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of ...
Iteratee. In functional programming, an iteratee is a composable abstraction for incrementally processing sequentially presented chunks of input data in a purely functional fashion. With iteratees, it is possible to lazily transform how a resource will emit data, for example, by converting each chunk of the input to uppercase as they are ...
Creational pattern. In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or in added complexity to the design due to inflexibility in the creation procedures.