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  2. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Water pouring puzzle. Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty. Water pouring puzzles (also called water jug problems, decanting problems, [1][2] measuring puzzles ...

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    It is also possible to use depth-first search to linearly order the vertices of a graph or tree. There are four possible ways of doing this: A preordering is a list of the vertices in the order that they were first visited by the depth-first search algorithm. This is a compact and natural way of describing the progress of the search, as was ...

  4. State space search - Wikipedia

    en.wikipedia.org/wiki/State_space_search

    State space search. State space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or states of an instance are considered, with the intention of finding a goal state with the desired property. Problems are often modelled as a state space, a set of states that a ...

  5. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Optimal. yes (for unweighted graphs) In computer science, iterative deepening search or more specifically iterative deepening depth-first search[1] (IDS or IDDFS) is a state space /graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  6. State space (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_space_(computer_science)

    In computer science, a state space is a discrete space representing the set of all possible configurations of a "system". [1] It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory. For instance, the toy problem Vacuum World has a discrete finite ...

  7. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A*. Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to ...

  8. Outline of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Outline_of_artificial...

    Artificial intelligence. The following outline is provided as an overview of and topical guide to artificial intelligence: Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behaviour.

  9. Horizon effect - Wikipedia

    en.wikipedia.org/wiki/Horizon_effect

    Horizon effect. The horizon effect, also known as the horizon problem, is a problem in artificial intelligence whereby, in many games, the number of possible states or positions is immense and computers can only feasibly search a small portion of them, typically a few plies down the game tree. Thus, for a computer searching only a fixed number ...