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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display). The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio.

  3. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display. It is expressed as two numbers separated by a colon (x: y), where x corresponds to the width and y to the height. Common aspect ratios for displays, past and present, include 5:4 ...

  4. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. [1] Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 (4K UHD) with a 16:9 aspect ratio is the dominant 4K standard, whereas the movie projection industry uses 4096 × ...

  5. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early QHD computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The interlaced (i or I) mode produced visible flickering of finer details, eventually fixable by use of scan doubler devices and VGA monitors. 720×480i/576i maximum. Typically 640×400i/512i or 640×200/256 NI, and 320×200/256 NI for games. 720.

  7. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    21:9 aspect ratio. " 21:9 " ("twenty-one by nine" or "twenty-one to nine") is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27 (2. 370:1 or 21. 3:9), designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant ...

  8. Editing of anime in distribution - Wikipedia

    en.wikipedia.org/wiki/Editing_of_anime_in...

    Blockbuster Video marked all anime titles as unsuitable for kids, leading them to appear as R-18 on their computer system. Publishers began using their own age rating suggestions on their releases, however due to differences between publisher assessments and the use of TV age ratings by some this resulted in an inconsistent system. [6]

  9. Anime and manga - Wikipedia

    en.wikipedia.org/wiki/Anime_and_manga

    Anime and manga or animanga[a] for short are forms of mass media produced by the content industry of Japan. [2][3][4] The anime and manga industry forms an integral part of Japan's soft power as one of its most prominent cultural exports. [4] Anime are Japanese animated shows with a distinctive artstyle. Anime storylines can include fantasy or ...