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  2. Going Medieval Nexus - Mods and community

    www.nexusmods.com/goingmedieval

    Hot mods. Lets you tweak your characters' stats when creating a new world and in-game. A simple mod that adds multiple map sizes to the map size selection menu. This project allows the loading of mods within Going Medieval by providing code-injection and a plugin API.

  3. Top mods at Going Medieval Nexus - Mods and community

    www.nexusmods.com/goingmedieval/mods/top

    This project allows the loading of mods within Going Medieval by providing code-injection and a plugin API.

  4. Steam Community :: Guide :: Enable the developer tools

    steamcommunity.com/sharedfiles/filedetails/?id=2602138287

    This guide is for people who want to add in new settlers or to practically enable the developer tools and test out things. First you need to download the mod made by aedenthorn from Nexus mods: https://www.nexusmods.com/goingmedieval/mods/2?tab=description. You also need BepInEx for this to work.

  5. *Updated* Modding 101 [Changing Stack Size, Decay, Rot and Much...

    steamcommunity.com/sharedfiles/filedetails/?id=2506790015

    Going Medieval. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Going Medieval > Guides > GamerTeah's Guides. 34 ratings. *Updated* Modding 101 [Changing Stack Size, Decay, Rot and Much More!] By GamerTeah. Quick Guide on how to edit Stack Size, Decay and Rot. 2. Award. Favorite. Share. Editing Tips.

  6. Sandbox Mode Endless building Console MOD in Going Medieval | How...

    steamcommunity.com/sharedfiles/filedetails/?id=2509401478

    Steam Community: Going Medieval. In this video I show off the Console Mod v1.0 which let's you endlessly build whatever you want in Going Medieval as if you where in a Sandbox Mode. You will learn where to download it from, how to in.

  7. *MOD* 5 New Rooms, Stack Adjustments, and a taller map.

    www.reddit.com/r/goingmedieval/comments/nz6ajh/mod_5_new_rooms_stack...

    Official Reddit for the alternative 3d colony sim game, Going Medieval. Build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings and agendas shaped by the world and its history, and it's up to you to keep them content and sane.

  8. Mods at Going Medieval Nexus - Mods and community

    www.nexusmods.com/goingmedieval/mods

    Separate new tags with spaces. Lets you tweak your characters' stats when creating a new world and in-game. A simple mod that adds multiple map sizes to the map size selection menu. This project allows the loading of mods within Going Medieval by providing code-injection and a plugin API.

  9. Modding - Going Medieval Wiki

    goingmedieval.fandom.com/wiki/Modding

    Kye from the official Going Medieval Discord channel has put together a large and detailed Google Docs document with lots of information about modding Going Medieval. You can find it here. Modding Made Easy [| ] The simplest method of modding the game is to edit JSON text files.

  10. Mods : r/goingmedieval - Reddit

    www.reddit.com/r/goingmedieval/comments/owhfdk/mods

    Official Reddit for the alternative 3d colony sim game, Going Medieval. Build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings and agendas shaped by the world and its history, and it's up to you to keep them content and sane.

  11. Latest Mods at Going Medieval Nexus - Mods and community

    www.nexusmods.com/goingmedieval/mods/latest

    Increases the amount of Dirt gained from mining to make terraforming less tedious. Values have increased to a potential of 15 dirt per voxel at level ~50 mining. A simple mod that alters the skin tone of settlers and some enemies to a wide variety of greens to make them appear as Orcs.