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Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
Light stage is a device used for capturing the shape, texture, and reflectance of a target, usually for virtual cinematography. Light stages are usually a combination of multiple cameras and structured light techniques, and additionally, polarizers are included to find the subsurface scattering component of the target's skin. Omnidirectional camera
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources ...
High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual.. The term is often used in discussing the dynamic ranges of images, videos, audio or radio.
List of 4K video recording devices; 2K resolution – digital video formats with a horizontal resolution of around 2,000 pixels; 5K resolution – digital video formats with a horizontal resolution of around 5,000 pixels, aimed at non-television computer monitor usage
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The purpose of bias lighting is to reduce the perceived brightness of the display as a result of the contrast with the slightly illuminated area around it. [1] This reduces the eye strain and fatigue that occurs when viewing a bright display against a very dark background for an extended time, [1] and increases the perceived blackness, perceived highlights, and overall contrast of the display.