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A 3D-printed firearm is a firearm that is partially or primarily produced with a 3D printer. While plastic printed firearms are associated with improvised firearms, ...
Created roughly after a year the first-known metal 3D-printed gun was produced. [24] Has the word "Reason" etched on it, along with an excerpt from the Declaration of Independence on the barrel. [25] XPR-1 [27] 2015, October Weapon: Plasma Armature Railgun: FDM David Wirth [28] First 3D printed railgun structure.
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.
The following year, a 55-page 2nd edition was published. This was followed in 1991 by a much expanded 92-page 3rd edition. The follow-up More Guns! was published in 1993, with additional rules and over 500 sample weapon designs for ten different game systems.
The upper and lower receivers of the FGC-9 are fully 3D-printed, as are its pistol grip and stock. Its magazine, based on the Glock magazine design, may also be printed. For the MkI, an AR-15 or modified airsoft trigger system is needed for the fire control. In the MkII release, the developers released a package to 3D-print the AR-15 trigger.
In the interest of safety, the use of prop firearms is strictly regulated. Besides legal requirements, industry standards and guidelines have been set. [3] The weapons master or armorer, a position that prior to the 1980s was handled by the prop master, is responsible for making sure these regulations are followed.
Pixel Gun 3D is a 2013 first-person shooter game developed by Lightmap and published by Cubic Games for iOS and Android. Players choose from a variety of single-player and multiplayer modes, with single-player revolving around fighting enemies and multiplayer putting several players up against each other in competitions.
Military simulations range from field exercises through computer simulations to analytical models; the realism of live manoeuvres is countered by the economy of abstract simulations.