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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...

  4. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    Hides the turtle and aids viewing a clear drawing on the screen: ht: SHOWTURTLE: ST: Shows the turtle after it is hidden from the screen: st: PENUP: PU: Sets the turtle to move without drawing: pu: PENDOWN: PD: Resets to a drawing pen when ordered to move: pd: CLEARTEXT: CT: Clears all text in the command screen: ct: CIRCLE: Makes a circle

  5. Microsoft Small Basic - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Small_Basic

    Small Basic includes a "Turtle" graphics library that borrows from the Logo family of programming languages. For example, to draw a square using the turtle, the turtle is moved forward by a given number of pixels and rotated 90 degrees in a given direction. This action is then repeated four times to draw the four sides of the square.

  6. Delta Drawing - Wikipedia

    en.wikipedia.org/wiki/Delta_Drawing

    Delta Drawing Learning Program, later retitled Delta Drawing Today, is a turtle graphics drawing program developed by Computer Access Corporation, [1] and published by Spinnaker Software in 1983. Delta Drawing was intended for children age 4 to 14. It features a functional programming language for executing scripted drawing and painting ...

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  8. UCBLogo - Wikipedia

    en.wikipedia.org/wiki/UCBLogo

    Animations require both the ability to draw and to erase shapes. The process is the same, except that in the former, a line is deposited on the display device and in the latter a line is removed. Using the turtle analogy, the turtle's pen must paint, and the turtle's pen must erase.

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