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APL is available as a static library for 32- or 64-bit versions of GNU Compiler Collection (GCC) 4.1 and Microsoft Visual Studio 2005, and as a 32- or 64-bit dynamic library for the operating systems Linux, Solaris, and Windows. In 2008, AMD deprecated the APL library in favor of an open-source derivative named Framewave. [1] [2] [3]
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
AMD Generic Encapsulated Software Architecture (AGESA) is a procedure library developed by Advanced Micro Devices (AMD), used to perform the Platform Initialization (PI) on mainboards using their AMD64 architecture.
As with Adobe Acrobat, Nitro PDF Pro's reader is free; but unlike Adobe's free reader, Nitro's free reader allows PDF creation (via a virtual printer driver, or by specifying a filename in the reader's interface, or by drag-'n-drop of a file to Nitro PDF Reader's Windows desktop icon); Ghostscript not needed. PagePlus: Proprietary: No
AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.
The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [ 1 ] [ 2 ] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc , and Ryzen microprocessors.
A libDRM user-space component (a wrapper library for DRM system calls, which should only be used by Mesa 3D) A Mesa 3D user-space component. This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible.