Search results
Results From The WOW.Com Content Network
Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]
Basic read and write capabilities for the stdin and stdout streams are also accessible directly through the class System.Console (e.g. System.Console.WriteLine() can be used instead of System.Console.Out.WriteLine()).
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
In 1964, the expression READ-EVAL-PRINT cycle is used by L. Peter Deutsch and Edmund Berkeley for an implementation of Lisp on the PDP-1. [3] Just one month later, Project Mac published a report by Joseph Weizenbaum (the creator of ELIZA, the world's first chatbot) describing a REPL-based language, called OPL-1, implemented in his Fortran-SLIP language on the Compatible Time Sharing System (CTSS).
Perl 5.6.1 and newer support autovivification of file and directory handles. [3] Calling open() on an undefined variable will set it to a filehandle. According to perl561delta, "[t]his largely eliminates the need for typeglobs when opening filehandles that must be passed around, as in the following example:
A console application or command-line program is a computer program (applications or utilities) designed to be used via a text-only user interface, such as a text terminal, the command-line interface of some operating systems (Unix, DOS, [1] etc.) or the text-based interface included with most graphical user interface (GUI) operating systems, such as the Windows Console in Microsoft Windows ...
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
Evdev and libevdev form a prominent part of the Linux API.. evdev (short for 'event device') is a generic input event interface in the Linux kernel and FreeBSD. [1] It generalizes raw input events from device drivers and makes them available through character devices in the /dev/input/ directory.