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Hoffer, for ComicBook, highlighted that Explorer's Guide to Wildemount reuses the Orc race stats from Eberron: Rising From the Last War rather than the stats originally published in Volo's Guide to Monsters. Some of the differences include not having an intelligence stat penalty and the "Menacing" trait.
Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
This errata included changes such as removing stat penalties for playable monster races and makes the changes to playable monster races seen in campaign specific settings (Eberron: Rising From The Last War and Explorer's Guide to Wildemount) canon for all of Dungeons & Dragons. [7] [8]
The elf appeared as a character race in the third edition Player's Handbook (2000), [19] and in the 3.5 revised Player's Handbook. [20] Elves were detailed for the Forgotten Realms setting in Races of Faerûn (2003). [21] Elves were one of the races detailed in Races of the Wild (2005). [3]
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
With these rules, your character’s race will no longer be tied to inherent stat boosts and abilities. While the character creation rules are still available in 2014’s Player’s Handbook for anyone who wants to use them, Tasha’s will decouple race and origin from their 5th edition mechanics". [ 8 ]
Matthew Byrd, for Den of Geek in 2023, highlighted that both half-elves and half-orcs have "stats/attributes" reflective of two races which "offered some unique role-playing options" and that the half-elf mechanically "benefited from a pretty generous base stat distribution and useful base skills". [31]