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  2. Block-matching and 3D filtering - Wikipedia

    en.wikipedia.org/wiki/Block-matching_and_3D...

    Block-matching and 3D filtering (BM3D) is a 3-D block-matching algorithm used primarily for noise reduction in images. [1] It is one of the expansions of the non-local means methodology. [2] There are two cascades in BM3D: a hard-thresholding and a Wiener filter stage, both involving the following parts: grouping, collaborative filtering, and ...

  3. Non-local means - Wikipedia

    en.wikipedia.org/wiki/Non-local_means

    Non-local means is an algorithm in image processing for image denoising. Unlike "local mean" filters, which take the mean value of a group of pixels surrounding a target pixel to smooth the image, non-local means filtering takes a mean of all pixels in the image, weighted by how similar these pixels are to the target pixel.

  4. Total variation denoising - Wikipedia

    en.wikipedia.org/wiki/Total_variation_denoising

    The regularization parameter plays a critical role in the denoising process. When =, there is no smoothing and the result is the same as minimizing the sum of squares.As , however, the total variation term plays an increasingly strong role, which forces the result to have smaller total variation, at the expense of being less like the input (noisy) signal.

  5. Median filter - Wikipedia

    en.wikipedia.org/wiki/Median_filter

    It is clear that the noise spike has been essentially eliminated (and the signal has also been smoothed a bit). The result of a moving average filter with the same window width on the same dataset would be y = (1.7, 28.3, 29.7, 29.3, 3.7, 1.7). It can be seen that the noise spike has infected neighbouring elements in the moving average signal ...

  6. Noise shaping - Wikipedia

    en.wikipedia.org/wiki/Noise_shaping

    Because only 1 bit is used, this converter only has 6.02 dB of dynamic range. The noise floor, however, is spread throughout the entire non-aliased frequency range below the Nyquist frequency of 1.4112 MHz. Noise shaping is used to lower the noise present in the audible range (20 Hz to 20 kHz) and increase the noise above the audible range.

  7. Noise reduction - Wikipedia

    en.wikipedia.org/wiki/Noise_reduction

    Noise reduction is the process of removing noise from a signal. Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.

  8. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization noise that is similar to low-pass-filtered white noise. Resolution reduction intentionally reduces the number of bits used for audio samples.

  9. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region ...