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  2. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [ 7 ] information visualization , [ 8 ] secure design, [ 9 ] "secure usability", [ 10 ] Web design [ 11 ] and business model design.

  5. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  6. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    The viewmodel may implement a mediator pattern, organizing access to the back-end logic around the set of use cases supported by the view. MVVM is a variation of Martin Fowler's Presentation Model design pattern. [2] [3] It was invented by Microsoft architects Ken Cooper and Ted Peters specifically to simplify event-driven programming of user ...

  7. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information; the view, the interface that presents information to and accepts it from the user

  8. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either clicking a button , pressing a key , performing a mouse gesture or ...

  9. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Peter Morville of Google designed the User Experience Honeycomb framework in 2004 when leading operations in user interface design. The framework was created to guide user interface design. It would act as a guideline for many web development students for a decade. [23] Usable: Is the design of the system easy and simple to use?