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  2. Oculus Rift - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift

    The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. [2] The last was the Oculus Rift S, discontinued in April 2021. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public.

  3. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  4. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    Deluxe Audio Strap: In June 2017, HTC released the Deluxe Audio Strap, a replacement head strap for the first-generation Vive headset which includes integrated over-ear speakers (similar in design to the first-generation Oculus Rift), and padding to improve weight distribution and comfort. [59] [60] [61]

  5. Oculus Rift headsets should work as normal again - AOL

    www.aol.com/news/2018-03-08-oculus-rift-vr...

    If you own an Oculus Rift headset, good news: It should work as normal again. The Facebook-owned division was caught off guard yesterday when a number of units suddenly stopped working. The ...

  6. Category:Virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality...

    Pages in category "Virtual reality headsets" ... Oculus Rift CV1; Oculus Rift S; Open Source Virtual Reality; Optical head-mounted display; P. Pancake lens; PICO 4 ...

  7. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.