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In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer.
The latter list is sometimes called the "initializer list" or "initialization list" (although the term "initializer list" is formally reserved for initialization of class/struct members in C++; see below). A declaration which creates a data object, instead of merely describing its existence, is commonly called a definition.
C also provides a special type of member known as a bit field, which is an integer with an explicitly specified number of bits. A bit field is declared as a structure (or union) member of type int, signed int, unsigned int, or _Bool, [note 4] following the member name by a colon (:) and the number of bits it should occupy. The total number of ...
Another example can be when dealing with structs. In the code snippet below, we have a struct student which contains some variables describing the information about a student. The function register_student leaks memory contents because it fails to fully initialize the members of struct student new_student.
struct birthday {char name [20]; int day; int month; int year;}; struct birthday John; The memory layout of a structure is a language implementation issue for each platform, with a few restrictions. The memory address of the first member must be the same as the address of structure itself.
C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.
It is sometimes called a structure or by a language-specific keyword used to define one such as struct. It falls into the aggregate type classification which includes homogenous collections such as the array and list .
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.