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Concept artist: A video game artist who works with game designers to produce concept art (such as character and environment sketches) and shape the "look of the game". [ 20 ] [ 22 ] [ 23 ] [ 24 ] A concept artist's job is to follow the art director's vision. [ 25 ]
For the game, Zee said she was inspired by the work of comics artist Mike Mignola and Fred Taylor, a 19th-century poster artist. [14] With a larger team than she had previously managed on earlier games, Zee oversaw the artistic concept for the game, along with its character and environmental designs, while members of her team handled other ...
Starting as a concept artist, Safadi had a difficult time adjusting to the realistic style of Uncharted, and was nearly taken off the Naughty Dog team. Safadi would learn to embrace the new style after playing Uncharted: Drake’s Fortune for the first time and understood the overall vision of the game. [2]
Kinu Nishimura (Japanese: 西村 キヌ, Hepburn: Nishimura Kinu) is a Japanese video game and anime concept artist and illustrator. Currently freelance, she is best known for her character design and promotional art for Capcom's fighting games during the 1990s.
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath reviewed the fantasy role-playing game Dark Sun and noted, "The art of fantasy illustrators Gerald Brom and Tom Baxa tie together this aesthetic-first high concept ... the art of Brom and Baxa distills and transmits the themes of the setting without players ...
Babak "Bob" Rafei (Persian: بابک رافعی) is an Iranian video game art director, character animator and concept artist. [1] He is the CEO of Big Red Button Entertainment, [2] a video game development studio he co-founded with Jeff Lander in 2009.
Peter Chan is an American freelance concept and storyboard artist and animator for video games and films. Chan is best known for his work in several LucasArts adventure games, including Monkey Island 2: LeChuck's Revenge, Day of the Tentacle, Full Throttle, and Grim Fandango.
Adam Adamowicz (March 9, 1968 – February 9, 2012) was an American video game concept artist, best known for his work on The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim at Bethesda Softworks. [1] He grew up on Long Island, New York and was of Polish descent. [2] [3]