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  2. List of video game franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_franchises

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  3. Killer Instinct - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct

    The original Killer Instinct was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, Killer Instinct 2, was released for arcades in 1996; the game was then released as Killer Instinct Gold for the Nintendo 64. [1] The series was rebooted with the release of Killer Instinct (2013) for the ...

  4. Killer Instinct (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct_(1994...

    Killer Instinct ' s R4600 processor is clocked at 100 MHz. [9] Unlike most arcade games of the time, Killer Instinct does not display which version number of the game is being played. [10] In the SNES port, many of the features found in the arcade version were altered, downgraded, or removed to fit the standard 16-bit format. The graphic detail ...

  5. Killer Instinct Gold - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct_Gold

    Killer Instinct Gold was later emulated [30] for the Xbox One in Rare's 2015 compilation, Rare Replay. [31] Nintendo Life wrote that Gold 's graphics had not aged well. [32] The New York Daily News reported that Killer Instinct Gold, while "underrated" in its time, had withered into an outdated frustration as the anthology's biggest letdown. [33]

  6. Killer Instinct 2 - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct_2

    Killer Instinct Gold is an upgraded version of Killer Instinct 2 that was released for the Nintendo 64 shortly after the launch of the console. The game suffered some graphical downgrades and the endings for each character do not change (as they would in the Arcade version) due to the memory limitations of the Nintendo 64 cartridge.

  7. Killer Instinct (2013 video game) - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct_(2013...

    The gameplay in Killer Instinct retains its traditional combo-based mechanics.The basic elements of combos are Openers, special attacks that start combos; Auto-Doubles, button presses following special attacks that create automatic hit sequences; Linkers, required to join several auto-doubles together; Enders, a sequence which finalizes the combo with increased damage; and Manuals, attacks ...