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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ, and for a 3 × 3 matrix it is 1 + 2 cos θ. In the three-dimensional case, the subspace consists of all vectors perpendicular to the ...

  3. Bilinear map - Wikipedia

    en.wikipedia.org/wiki/Bilinear_map

    A bilinear map is a function: such that for all , the map (,) is a linear map from to , and for all , the map (,) is a linear map from to . In other words, when we hold the first entry of the bilinear map fixed while letting the second entry vary, the result is a linear operator, and similarly for when we hold the second entry fixed.

  4. t-distributed stochastic neighbor embedding - Wikipedia

    en.wikipedia.org/wiki/T-distributed_stochastic...

    t-distributed stochastic neighbor embedding (t-SNE) is a statistical method for visualizing high-dimensional data by giving each datapoint a location in a two or three-dimensional map. It is based on Stochastic Neighbor Embedding originally developed by Geoffrey Hinton and Sam Roweis, [ 1 ] where Laurens van der Maaten and Hinton proposed the t ...

  5. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation as two bilinear interpolations followed by a linear interpolation. Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid . It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly ...

  6. Isomap - Wikipedia

    en.wikipedia.org/wiki/Isomap

    Isomap on the “Swiss roll” data set. (A) Two points on the Swiss roll and their geodesic curve. (B) The KNN graph (with K = 7 and N = 2000) allows a graph geodesic (red) that approximates the smooth geodesic. (C) The Swiss roll "unrolled", showing the graph geodesic (red) and the smooth geodesic (blue). Replication of Figure 3 of [1].

  7. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    Marching squares takes a similar approach to the 3D marching cubes algorithm: Process each cell in the grid independently. Calculate a cell index using comparisons of the contour level(s) with the data values at the cell corners. Use a pre-built lookup table, keyed on the cell index, to describe the output geometry for the cell.

  8. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    For example, if A is a 3-by-0 matrix and B is a 0-by-3 matrix, then AB is the 3-by-3 zero matrix corresponding to the null map from a 3-dimensional space V to itself, while BA is a 0-by-0 matrix. There is no common notation for empty matrices, but most computer algebra systems allow creating and computing with them.

  9. Vectorization (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Vectorization_(mathematics)

    For a symmetric matrix A, the vector vec(A) contains more information than is strictly necessary, since the matrix is completely determined by the symmetry together with the lower triangular portion, that is, the n(n + 1)/2 entries on and below the main diagonal. For such matrices, the half-vectorization is sometimes more useful than the ...