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  2. 15.ai - Wikipedia

    en.wikipedia.org/wiki/15.ai

    15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media. [1] Created by an artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...

  3. Neuro-sama - Wikipedia

    en.wikipedia.org/wiki/Neuro-sama

    [6] [7] Her responses are generated by a large language model, which are converted into a high-pitched, childlike voice using a text-to-speech application. According to Vedal, a separate AI model controls her in-game actions when she plays video games. [8] In a 2023 interview with Bloomberg News, he said that Neuro-sama was his full-time job. [9]

  4. ChatGPT who? Ari Emanuel lets his AI alter ego open ... - AOL

    www.aol.com/news/chatgpt-ari-emanuel-lets-ai...

    Speechify launched a new product line on Tuesday that will create AI voice-overs. It took a little over six months of testing and learning to create a synthetic version of Emanuel's voice ...

  5. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    The platform is credited as the first mainstream service to popularize AI voice cloning (audio deepfakes) in memes and content creation, influencing subsequent developments in voice AI technology. [43] [44] In 2021, the emergence of DALL-E, a transformer-based pixel generative model, marked an advance in AI-generated imagery. [45]

  6. Ilya Sutskever hired him to create ChatGPT’s voice at ... - AOL

    www.aol.com/finance/ilya-sutskever-hired-him...

    Backed by $40 million from a16z, Alexis Conneau’s new startup Waveforms is taking his work on OpenAI's voice mode to the next level. Ilya Sutskever hired him to create ChatGPT’s voice at OpenAI.

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

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