Search results
Results From The WOW.Com Content Network
Whereas a bird's-eye view shows a scene from a single viewpoint (real or imagined) in true perspective, including, for example, the foreshortening of more distant features, a bird's-flight view combines a vertical plan of ground-level features with perspective views of buildings and other standing features, all presented at roughly the same ...
The aerial cloudscapes painted by Georgia O'Keeffe in the 1960s and 1970s are a special case. Many of them are not landscapes at all, since they don't show any land. They depict images of clouds viewed from above, suspended in blue sky, with the land below nowhere to be seen; it is the view of clouds regarded at a downward and sideways angle, as from the window of an airplane.
A high-angle (HA) shot is a shot in which the camera is physically higher than the subject and is looking down upon the subject. The high angle shot can make the subject look small or weak or vulnerable while a low-angle (LA) shot is taken from below the subject and has the power to make the subject look powerful or threatening.
The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.
Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
Headroom refers specifically to the distance between the top of the subject's head and the top of the frame, but the term is sometimes used instead of lead room, nose room or 'looking room' [1] to include the sense of space on both sides of the image. The amount of headroom that is considered aesthetically pleasing is a dynamic quantity; it ...
Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...