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Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate history , [ 18 ] and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds.
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Fazal has a B.A. from Wellesley College. [15] She speaks Japanese, French and Urdu. [16] Fazal is a passionate supporter of Paani Project, a nonprofit that works with community partners and institutions in the United States and Pakistan to help alleviate clean water inaccessibility, advocate for gender equity, and address a variety of pressing health disparities in rural South Asian communities.
The Guide to Great Video Game Design, game designer Scott Rogers wrote that "health should deplete in an obvious manner, because with every hit, a player is closer to losing their life". As examples of visualizing health loss, Rogers cited Arthur of Ghosts 'n Goblins, who loses a piece of armor with each sustained hit, as well as the cars in ...
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Fallout Shelter received "mixed" reviews, according to video game review aggregator Metacritic. [44] [45] [46] Reviewers generally enjoyed the gameplay, though criticized its lack of depth. Harry Slater from Pocket Gamer stated, "It's not exactly the most exciting post-apocalyptic game out there, but if casual is your bag there's a lot to like ...
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
Many critics noted its similarity to Fallout games. Sam Machkovech from Ars Technica wrote that the game was a "dizzying, dense shot at reclaiming the indisputable glory of Fallout: New Vegas". [84] Adam Rosenberg from Mashable also remarked that The Outer Worlds was essentially a Fallout game but one with its own distinct sense of identity. [85]