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  2. Game Builder Garage - Wikipedia

    en.wikipedia.org/wiki/Game_Builder_Garage

    In Game Builder Garage, the player uses a visual programming language centralized on the concept of creatures called Nodon. The Nodon represent various facets of input, game output, logic, and on-screen objects, such as a Stick Nodon that reports input from the Joy-Con analog stick or a Person Nodon that represents an on-screen character.

  3. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Adventure games: Adventure Master, World Builder, ... First-person shooters: 3D Game Creation System ... Nintendo Labo Toy-Con 04: VR Kit, Game Builder Garage, Fancade;

  4. Nintendo Labo - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Labo

    Toy-Con Garage provides multiple options for customizing each node, such as adjusting the sensitivity and direction of the control stick as an input node. Multiple input-output commands can be used in combination to create more complex creations. [21] In 2021, Nintendo released Game Builder Garage which is largely based on Toy-Con Garage.

  5. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.

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  7. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...

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