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Motion diagrams are a pictorial description of an object's motion. They show an object's position and velocity initially, and present several spots in the center of the diagram. These spots reveal whether or not the object has accelerated or decelerated. [1] For simplicity, the object is represented by a simple shape, such as a filled circle ...
Below are many of the tools that you can use to manipulate objects in your drawing. Starting on the left you will find a handful of simple tools. Use the pointer button to move objects on the screen. Use the cursor button to change the text of a text object. Use the magnify button to zoom in. Use the button with four arrows to move around the ...
Excel for the web is a free lightweight version of Microsoft Excel available as part of Office on the web, which also includes web versions of Microsoft Word and Microsoft PowerPoint. Excel for the web can display most of the features available in the desktop versions of Excel, although it may not be able to insert or edit them.
For help on the process, see Wikipedia:How to draw a diagram with Inkscape. This tutorial aims to instruct a beginner on the basic principles of vector graphics using Microsoft Word (Office 97 or later). The basic principles are the same in other drawing programs such as CorelDraw or the free and open source OpenOffice.org.
A drawing of a graph or network diagram is a pictorial representation of the vertices and edges of a graph. This drawing should not be confused with the graph itself: very different layouts can correspond to the same graph. [2] In the abstract, all that matters is which pairs of vertices are connected by edges.
The traditional way of representing (human) motion visually, is either by displaying individual frames from a video file as a keyframe display or by doing one or more forms of feature extraction and subsequent plotting of the resultant data. Neither of these are ideal to give a good impression of the actual motion happening in the sequence.
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In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.