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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...

  3. Magic in fiction - Wikipedia

    en.wikipedia.org/wiki/Magic_in_fiction

    Although there is great variation in how spontaneously magic occurs, how difficult it is to wield, and how the guidelines to the magic are implemented, there are a handful of methods for introducing magic found in many fictional works. In many [quantify] fantasy works, writers depict magic as an innate talent, equivalent for example to perfect ...

  4. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Often a system will present both magic and psionics. In these cases, psionics is usually defined in terms of its differences from and interactions with the magic system rather than on any specific capabilities. The following are some of the more prominent examples; there are also other variations and systems in use among games.

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...

  6. List of mythological objects - Wikipedia

    en.wikipedia.org/wiki/List_of_mythological_objects

    Tarnhelm, a magic helmet giving the wearer the ability to change form or become invisible. Used by Alberich in Der Ring des Nibelungen. (Continental Germanic mythology) Goswhit, the helmet of King Arthur, passed down to him from Uther Pendragon. (Arthurian legend) Sun Wukong's magical headband, a magical headband which, once put on, can never ...

  7. Sword and sorcery - Wikipedia

    en.wikipedia.org/wiki/Sword_and_sorcery

    While there is a chance example from 1953, [1] Fritz Leiber re-coined the term "sword and sorcery" in the 6 April 1961 issue of the fantasy fanzine Ancalagon, to describe Howard and the stories that were influenced by his works. [2] [3] In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely ...

  8. Category:Magic systems - Wikipedia

    en.wikipedia.org/wiki/Category:Magic_systems

    Pages in category "Magic systems" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. D. Magic in Dungeons & Dragons; G.

  9. Authentic Thaumaturgy - Wikipedia

    en.wikipedia.org/wiki/Authentic_Thaumaturgy

    Those of you who prefer to remain skeptical as to the reality of psychic phenomena and the systems of magic developed to control them will at least find these Laws an interesting and detailed guide to what psychologists and anthropologists so patronizingly refer to as “magical thinking.”" [2] Bonewits then presents examples of how some of ...