Search results
Results From The WOW.Com Content Network
Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Starfield is available on multiple cloud gaming services. Cloud gaming is notable for Starfield due to the game's extensive use of both CPU and GPU resources. [40] The game is available on Microsoft's Xbox Cloud Gaming streaming service for Xbox Game Pass subscribers, which includes cross-progression with the Xbox and the Microsoft Store PC ...
Starfield: Shattered Space received "mixed or average" reviews from critics, according to review aggregator Metacritic, [11] [12] and 31% of critics recommended the game, according to OpenCritic. [13] It received mostly negative user reviews on Steam, becoming one of Bethesda's lowest rated properties and their lowest rated DLC. [19]
A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch. Also clutching the game and coming in clutch.
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
A related concept is cross-save, in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy, and cross-platform save game cloud synchronisation.