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  2. PowerPoint karaoke - Wikipedia

    en.wikipedia.org/wiki/PowerPoint_karaoke

    The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...

  3. Audience response - Wikipedia

    en.wikipedia.org/wiki/Audience_response

    Hardware Based Audience Response: The presenter uses a computer and a video projector to project a presentation for the audience to see. In the most common use of such Audience Response systems, presentation slides (built with the Audience Response software) display questions with several possible answers, more commonly referred to as multiple choice questions.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  5. Bullsh*t: The Game Show - Wikipedia

    en.wikipedia.org/wiki/Bullsh*t:_The_Game_Show

    Melissa Camacho of Common Sense Media gave the show 3 out of 5 stars calling it a fun game show, praised Mandel's humor hosting, and the cliffhangers in each episode, claiming it to "make it easy to binge watch", though she did mentioned the word "bulls--t" being used a lot in the show may be unsettling for younger viewers. [4]

  6. Cyberbullying - Wikipedia

    en.wikipedia.org/wiki/Cyberbullying

    Of those who reported having experienced online harassment in a Pew Research poll, 16% said the most recent incident had occurred in an online game. [17] A study from National Sun Yat–sen University observed that children who enjoyed violent video games were significantly more likely to both experience and perpetrate cyberbullying.

  7. Entrepreneurship - Wikipedia

    en.wikipedia.org/wiki/Entrepreneurship

    Entrepreneurship is the creation or extraction of economic value in ways that generally entail beyond the minimal amount of risk (assumed by a traditional business), and potentially involving values besides simply economic ones.