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The Japanese began work on Sonic the Hedgehog 3. [27] It was initially developed as an isometric game using the Sega Virtua Processor chip, but was restarted as a more conventional side-scrolling game after the chip was delayed. [5] It introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda.
Taeko Kawata (川田 妙子, Kawata Taeko, born March 20, 1965) is a Japanese voice actress best known for voicing Amy Rose from the Sonic the Hedgehog franchise.Her former stage name is Taeko Yamada (山田 妙子, Yamada Taeko).
Naoto Ohshima (大島 直人, Ōshima Naoto) (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman from Sega's Sonic the Hedgehog franchise.
Sonic the Hedgehog [b] is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed.
Sonic the Hedgehog [a] [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
It is one of four Sonic games with the SegaSonic name and was inspired by the 1984 game Marble Madness. SegaSonic the Hedgehog was released in Japanese arcades in late 1993. [ a ] It has never been rereleased; a port for Sega's 32X never materialized, and the game was cut from the compilation Sonic Gems Collection (2005) due to problems with ...
'The Murder of Sonic the Hedgehog' arrived like an April Fools' joke. But it may just end up being one of 2023's strongest games. How Sega killed Sonic the Hedgehog, got away with murder and made ...
Naoto Ohshima, Sonic Team artist who designed the Sonic the Hedgehog character. Shortly after the release of Sonic the Hedgehog, Naka, Yasuhara, and a number of other Japanese developers relocated to California to join Sega Technical Institute (STI), a development division established by Mark Cerny intended as an elite studio combining the design philosophies of American and Japanese developers.