When.com Web Search

  1. Ads

    related to: vsync vs triple buffered memory card

Search results

  1. Results From The WOW.Com Content Network
  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    This waiting period could be several milliseconds during which neither buffer can be touched. In triple buffering, the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor.

  3. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    PS Vita Memory Card 2012 64 GB Subcompact (15 mm × 12.5 mm × 1.6 mm [7]), compulsory DRM, up to 64 GB, proprietary (can be used on PS Vita only) P2 (storage media) Panasonic MicroP2: 2012 64 GB MicroP2 is a SDXC/SDHC card conforming to UHS-II (Ultra High Speed bus), and can be read by common SDHC/SDXC card readers. xD: Olympus, Fujifilm, Sony

  4. Registered memory - Wikipedia

    en.wikipedia.org/wiki/Registered_memory

    Registered (Buffered) DIMM (R-DIMM or RDIMM) modules insert a buffer between the pins of the command and address buses on the DIMM and the memory chips. A high-capacity DIMM might have numerous memory chips, each of which must receive the memory address, and their combined input capacitance limits the speed at which the memory bus can operate.

  5. ECC memory - Wikipedia

    en.wikipedia.org/wiki/ECC_memory

    DRAM memory may provide increased protection against soft errors by relying on error-correcting codes. Such error-correcting memory, known as ECC or EDAC-protected memory, is particularly desirable for highly fault-tolerant applications, such as servers, as well as deep-space applications due to increased radiation.

  6. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  7. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    A graphical depiction of a triple-buffered swap chain. In every swap chain there are at least two buffers. The first framebuffer, the screenbuffer, is the buffer that is rendered to the output of the video card. The remaining buffers are known as backbuffers.

  8. Memory controller - Wikipedia

    en.wikipedia.org/wiki/Memory_controller

    A memory controller, also known as memory chip controller (MCC) or a memory controller unit (MCU), is a digital circuit that manages the flow of data going to and from a computer's main memory. [ 1 ] [ 2 ] When a memory controller is integrated into another chip, such as an integral part of a microprocessor , it is usually called an integrated ...

  9. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    Memory timings or RAM timings describe the timing information of a memory module or the onboard LPDDRx. Due to the inherent qualities of VLSI and microelectronics, memory chips require time to fully execute commands. Executing commands too quickly will result in data corruption and results in system instability.