Ads
related to: examples of points and lines in math problems with solutions grade
Search results
Results From The WOW.Com Content Network
The Pappus configuration, augmented with an additional line (the vertical one in the center of the figure), solves the orchard-planting problem.. A variant of the Pappus configuration provides a solution to the orchard-planting problem, the problem of finding sets of points that have the largest possible number of lines through three points.
Graph of the projective plane of order 7, having 57 points, 57 lines, 8 points on each line and 8 lines passing through each point, where each point is denoted by a rounded rectangle and each line by a combination of letter and number. Only lines with letter A and H are drawn. In the Dobble or Spot It! game, two points are removed.
Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton ...
Configurations (4 3 6 2) (a complete quadrangle, at left) and (6 2 4 3) (a complete quadrilateral, at right).. In mathematics, specifically projective geometry, a configuration in the plane consists of a finite set of points, and a finite arrangement of lines, such that each point is incident to the same number of lines and each line is incident to the same number of points.
An arrangement of nine points (related to the Pappus configuration) forming ten 3-point lines.. In discrete geometry, the original orchard-planting problem (or the tree-planting problem) asks for the maximum number of 3-point lines attainable by a configuration of a specific number of points in the plane.
General solutions are a class of solutions within descriptive geometry that contain all possible solutions to a problem. The general solution is represented by a single, three-dimensional object, usually a cone, the directions of the elements of which are the desired direction of viewing (projection) for any of an infinite number of solution views.