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The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the 3rd edition of Dungeons & Dragons. [1] The system is named after the 20-sided dice which are central to the core mechanics of many actions in the game.
Ancient Egyptian Fantasy Akhamet D&D 5th edition: First Ones Entertainment: 2018–present Al-Qadim: Arabian fantasy: The continent Zakhara on planet Abeir-Toril: AD&D 2nd edition: TSR: 1992-1998 The Diamond Throne: Medieval fantasy: d20 System: 2003 A giant-dominated setting; created by Monte Cook and first published in 2003. Arcanis: the ...
Modified d20 OGL ("The Archmage Engine") 2013 High fantasy: Designed by Jonathan Tweet and Rob Heinsoo: 2300 AD: Game Designers' Workshop: 1989 Hard science fiction future of the Twilight 2000 universe Designed by Frank Chadwick, Timothy B. Brown, Lester W. Smith, Marc W. Miller, originally called Traveller 2300AD: 3D&T: Editora Talismã ...
The d20 System is a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast and based on the third edition of Dungeons & Dragons. The system is named after the 20-sided die which is central to the core mechanics of the system.
Castles & Crusades (C&C) is a fantasy role-playing game published in 2004 by Troll Lord Games that is based on a simplified variant of the d20 System created by Wizards of the Coast. The game system is designed to emulate the play style of earlier editions of the Dungeons & Dragons game while keeping the unified mechanics of the d20 System.
AEG advertised The World's Largest Dungeon as the largest sourcebook ever produced for d20, with 960,000 words and reprinting every monster found in the d20 SRD, on over 840 pages. AEG estimated that the book held enough material to be played for two years, and that was the largest role-playing game book ever produced at the time.