Search results
Results From The WOW.Com Content Network
Increased demand from Xbox 360 purchasers (the largest number of new user sign-ups in the history of Xbox Live) was given as the reason for the downtime. [34] On January 18, 2008, Microsoft announced Undertow would be offered free to both Gold and Free members for the week starting January 23 through January 27 as compensation. [35]
Insignia is a non-commercial server hosting project currently in open beta that aims to restore the functionality of Xbox Live for the original Xbox. [3] [4] It provides a free service created via closed-source reverse engineering of the original Live server software, hosted on Insignia's own servers, and its aim is to support every title that had Xbox Live support.
The voice feature worked between Xbox 360 and Windows until 2010, when Microsoft updated the voice codec for Xbox Live. Games, such as Shadowrun, [32] now only support the text portion of this feature; Multiplayer gameplay via Games for Windows – Live; Matchmaking depending on the user's cumulative gamerscore, rep, location, language and ...
At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.
Major Nelson has just announced sign ups for an upcoming Xbox 360 beta dashboard update are now open. The new update will improve overall performance and introduce the local currency system which ...
The Xbox Live Marketplace was a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available ...
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [30]
Xbox Live Arcade (or XBLA) was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers.