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Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen.Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series.
After its founding, id developed further shareware computer games in the Commander Keen series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", Wolfenstein 3D, in 1992 through both shareware and retail. [2]
Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS: Wolfenstein 3D, Spear of Destiny, Blake Stone: Aliens of Gold, Corridor 7: Alien Invasion, Blake Stone: Planet Strike, Operation Body Count, Super 3D Noah's Ark: GPL-2.0-or-later: Also termed the Wolfenstein 3D engine id Tech 1 Doom engine: C: 1995 ACS Yes 2.5D Windows, Linux, macOS
Now, all you need to play classics like Wolfenstein 3D is a browser and a keyboard. The not-so-timeless classic is officially 20 years old, and to celebrate, Play Wolfenstein 3D, a shooter behind ...
Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
During this period, MacPlay published notable games including Wolfenstein 3D, Out of this World, the Alone in the Dark series, and the Descent series. Due to the mid-to-late 1990s decline in the Mac market , Interplay exited the Macintosh games market and abandoned the MacPlay division in late 1997, with Fallout being the final release of this ...
Return to Castle Wolfenstein is a first-person shooter video game developed by Gray Matter Studios and published by Activision. [9] It was released on November 20, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux, and Macintosh.
Wolfenstein 3D was the first game in the series to be developed by id Software, and published by Apogee Software. It marked the series transition to the first-person shooter genre, a genre that the game would go on to popularize.