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Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...
Fermat's principle is most familiar, however, in the case of visible light: it is the link between geometrical optics, which describes certain optical phenomena in terms of rays, and the wave theory of light, which explains the same phenomena on the hypothesis that light consists of waves.
The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light. [2] In some cases caustics can be seen as patches of light or their bright edges, shapes which often have cusp singularities .
For light rays travelling from a material with a high index of refraction to a material with a low index of refraction, Snell's law predicts that there is no θ 2 when θ 1 is large. In this case, no transmission occurs; all the light is reflected. This phenomenon is called total internal reflection and allows for fibre optics technology. As ...
A light ray enters a component crossing its input plane at a distance x 1 from the optical axis, traveling in a direction that makes an angle θ 1 with the optical axis. After propagation to the output plane that ray is found at a distance x 2 from the optical axis and at an angle θ 2 with respect to it.
For geometric optics—i.e., to incoherent light and to objects larger than the wavelength of light—the fundamental carrier of light is a ray. The measure for the amount of light traveling along a ray is radiance, denoted by L and measured in W·sr −1 ·m −2; i.e., watts (W) per steradian (sr) per square meter (m 2).
Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.