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  2. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  3. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming practices. Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  4. Kent Beck - Wikipedia

    en.wikipedia.org/wiki/Kent_Beck

    Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, [1] a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto, [1] the founding document for agile software development.

  5. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Agile modeling (AM) is a methodology for modeling and documenting software systems based on best practices. It is a collection of values and principles that can be applied on an (agile) software development project. This methodology is more flexible than traditional modeling methods, making it a better fit in a fast-changing environment. [60]

  6. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    You aren't gonna need it. " You aren't gonna need it " [1][2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [5][6] and "You ain't gonna need it".

  7. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development.

  8. Martin Fowler (software engineer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler_(software...

    Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book Refactoring popularised the practice of code ...

  9. Spike (software development) - Wikipedia

    en.wikipedia.org/wiki/Spike_(software_development)

    Spike (software development) A spike is a product development method originating from extreme programming that uses the simplest possible program to explore potential solutions. [1] It is used to determine how much work will be required to solve or work around a software issue. Typically, a "spike test" involves gathering additional information ...