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  2. Escape from Tarkov - Wikipedia

    en.wikipedia.org/wiki/Escape_from_Tarkov

    Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia , where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment ...

  3. Automatic repeat request - Wikipedia

    en.wikipedia.org/wiki/Automatic_repeat_request

    Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) to achieve ...

  4. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Some games use a timeline as part of a game mechanic that lets players establish or alter the order of events within the game world. For example, in the indie role-playing game Microscope , players invent a timeline together, then select different segments of the timeline to embellish through roleplaying. [ 42 ]

  5. Hell Let Loose - Wikipedia

    en.wikipedia.org/wiki/Hell_Let_Loose

    Hell Let Loose is developed on Unreal Engine 4. [3] After about two years of initial development and testing following the launch of its Kickstarter campaign, [23] the game released on Steam as an early-access title on June 6, 2019 — the 75th anniversary of the Normandy landings, [10] which was then followed by a full release in July 2021.

  6. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Exact checks are very rare, except in games attempting to simulate reality closely. Even then, exact checks are not necessarily used in all cases. Because games do not need to mimic actual physics, stability is not as much of an issue. Almost all games use a posteriori collision detection, and collisions are often resolved using very simple ...

  7. Nintendo thumb - Wikipedia

    en.wikipedia.org/wiki/Nintendo_thumb

    Nintendo thumb, also known as gamer's thumb [1] and similar names, is a form of repetitive strain injury (RSI) caused by excessive playing of video games with the traditional Nintendo controller. [2] This injury mainly occurs due to repeated thumb movements while playing video games. [3]

  8. Continuous game - Wikipedia

    en.wikipedia.org/wiki/Continuous_game

    A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the players choose from a finite set of pure strategies.

  9. Regeneration in humans - Wikipedia

    en.wikipedia.org/wiki/Regeneration_in_humans

    Regeneration in humans is the regrowth of lost tissues or organs in response to injury. This is in contrast to wound healing, or partial regeneration, which involves closing up the injury site with some gradation of scar tissue.