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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery is often used in conjunction with motion capture to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the uncanny valley effect. [38]

  4. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations , and movies.

  5. QuickTime Animation - Wikipedia

    en.wikipedia.org/wiki/QuickTime_Animation

    QuickTime Animation format (also known as QuickTime RLE) is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. [ 1 ] [ 2 ] It is generally found in the QuickTime container with the FourCC 'rle '.

  6. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  7. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    For a system with hyperthreading enabled, there is an idle thread for each logical processor. The primary purpose of the idle process and its threads is to eliminate what would otherwise be a special case in the scheduler. Without the idle threads, there could be cases when no threads were runnable (or "Ready" in terms of Windows scheduling ...

  8. Robot Dreams (film) - Wikipedia

    en.wikipedia.org/wiki/Robot_Dreams_(film)

    The website's consensus reads: "As heartbreaking as it is heartwarming, Robot Dreams is the stuff good animation is made of." [ 32 ] Metacritic , which uses a weighted average , assigned the film a score of 87 out of 100, based on 30 critics, indicating "universal acclaim".

  9. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.