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  2. Abstraction principle (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_principle...

    The abstraction principle is mentioned in several books. Some of these, together with the formulation if it is succinct, are listed below. Alfred John Cole, Ronald Morrison (1982) An introduction to programming with S-algol: "[Abstraction] when applied to language design is to define all the semantically meaningful syntactic categories in the language and allow an abstraction over them".

  3. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was used as the textbook for MIT's introductory course in computer science from 1984 to 2007.

  4. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  5. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    The level of abstraction included in a programming language can influence its overall usability. The Cognitive dimensions framework includes the concept of abstraction gradient in a formalism. This framework allows the designer of a programming language to study the trade-offs between abstraction and other characteristics of the design, and how ...

  6. List of abstractions (computer science) - Wikipedia

    en.wikipedia.org/wiki/List_of_abstractions...

    Programming paradigms constitute the theoretical frameworks that shape the way software constructs are created and executed. Each paradigm embodies a unique approach to organizing and structuring programming logic, often promoting particular forms of abstraction and compositional structures that align with their underlying principles.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]

  8. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  9. Walls and Mirrors - Wikipedia

    en.wikipedia.org/wiki/Walls_and_Mirrors

    Walls And Mirrors is a computer science textbook, for undergraduates taking a second computer science course (typically on the subject of data structures and algorithms), originally written by Paul Helman and Robert Veroff.