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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
This is a list of TCP and UDP port numbers used by protocols for operation of network applications. The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for bidirectional traffic. TCP usually uses port numbers that match the services of the corresponding UDP implementations, if they exist, and vice versa.
An Ethernet virtual connection or Ethernet virtual circuit (EVC) defines a data link layer bridging architecture that supports Ethernet services. An EVC is defined by the Metro-Ethernet Forum (MEF) as an association between two or more user network interfaces that identifies a point-to-point or multipoint-to-multipoint path within the service provider network.
Local Area Transport (LAT) [1] [2] is a non-routable (data link layer) networking technology developed by Digital Equipment Corporation [3] to provide connection between the DECserver terminal servers and Digital's VAX and Alpha and MIPS host computers via Ethernet, giving communication between those hosts and serial devices such as video terminals and printers.
EtherChannel between a switch and a server. EtherChannel is a port link aggregation technology or port-channel architecture used primarily on Cisco switches.It allows grouping of several physical Ethernet links to create one logical Ethernet link for the purpose of providing fault-tolerance and high-speed links between switches, routers and servers.
Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "hypixel" Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft, [5] but briefly had a Bedrock variant.
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Ethernet initially competed with Token Ring and other proprietary protocols. Ethernet was able to adapt to market needs, and with 10BASE2 shift to inexpensive thin coaxial cable, and from 1990 to the now-ubiquitous twisted pair with 10BASE-T. By the end of the 1980s, Ethernet was clearly the dominant network technology. [4]