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  2. FableVision - Wikipedia

    en.wikipedia.org/wiki/FableVision

    FableVision Studios is a media production studio located on the top floor of Boston Children's Museum in the city's Innovation District. FableVision designs and develops a wide array of educational media, including software, games, interactive activities, mobile apps, animated films, websites, and museum kiosks, as well as providing strategy and media consulting.

  3. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Each game puts the players (recommended to be a classroom) into a scenario based on actual facts and encourages them to come up with solutions. An example is in the title Decisions, Decisions: Prejudice , in which the players take the role of the mayor of a tourist town, in which a newspaper has editorialised against a business trading racial ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Things They Don't Teach in School Anymore — and What Kids Are ...

    www.aol.com/things-dont-teach-school-anymore...

    The new 10-week course cuts the lecturing down to only eight minutes per lesson to emphasize interactive instruction using story examples and role play designed to help kids make smarter decisions.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    In Germany the game is known as Stille Post ("quiet mail"). In Czechia, it is known as tichá pošta, also meaning "quiet mail". In Poland it is called głuchy telefon, meaning "deaf telephone". In Medici-era Florence it was called the "game of the ear". [14] The game has also been known in English as Russian Scandal, Russian Gossip and Russian ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  9. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]