Ad
related to: java swing graphics tutorial video
Search results
Results From The WOW.Com Content Network
Swing is a highly modular-based architecture, which allows for the "plugging" of various custom implementations of specified framework interfaces: Users can provide their own custom implementation(s) of these components to override the default implementations using Java's inheritance mechanism via LookAndFeel.
When drawing in Swing, use JPanel and override paintComponent(Graphics g) instead of using the AWT paint() methods. Before Java 6 Update 12, mixing Swing components and basic AWT widgets often resulted in undesired side effects, with AWT widgets appearing on top of the Swing widgets regardless of their defined z-order.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
The Java Foundation Classes are comparable to the Microsoft Foundation Class Library (MFC). JFC is an extension of the original Java Abstract Windowing Toolkit (AWT). Using JFC and Swing, an additional set of program components, a programmer can write programs that are independent of the windowing system within a particular operating system.
The first Java GUI toolkit was the Abstract Window Toolkit (AWT), introduced with Java Development Kit (JDK) 1.0 as one component of Sun Microsystems' Java platform. The original AWT was a simple Java wrapper library around native (operating system-supplied) widgets such as menus, windows, and buttons.
Java AWT Native Interface (JAWT) is an interface for the Java programming language that enables rendering libraries compiled to native code to draw directly to a Java Abstract Window Toolkit (AWT) Canvas object drawing surface. The Java Native Interface (JNI) allows developers to add platform-dependent functionality to Java applications.
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
JavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions.