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The odd–even sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of odd–even, or even–odd comparisons. The passes occur in order pass 1: odd–even, pass 2: even–odd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]
The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...
Magic squares are generally classified according to their order n as: odd if n is odd, evenly even (also referred to as "doubly even") if n is a multiple of 4, oddly even (also known as "singly even") if n is any other even number. This classification is based on different techniques required to construct odd, evenly even, and oddly even squares.
To find the pattern, one must construct an analog to Pascal's triangle, whose entries are the coefficients of (x + 2) row number, instead of (x + 1) row number. There are a couple ways to do this. The simpler is to begin with row 0 = 1 and row 1 = 1, 2. Proceed to construct the analog triangles according to the following rule:
The sorting numbers fluctuate between and , with the same leading term but a worse constant factor in the lower-order linear term. [ 1 ] Merge-insertion sort is the sorting algorithm with the minimum possible comparisons for n {\displaystyle n} items whenever n ≤ 22 {\displaystyle n\leq 22} , and it has the fewest comparisons known for ...
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More precisely, the sign of the elementary product needed to calculate the determinant of an anti-diagonal matrix is related to whether the corresponding triangular number is even or odd. This is because the number of inversions in the permutation for the only nonzero signed elementary product of any n × n anti-diagonal matrix is always equal ...
A curve (top) is filled according to two rules: the even–odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even–odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.