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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow ) is a computer graphics effect used in video games , demos , and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world ...

  4. Multi-exposure HDR capture - Wikipedia

    en.wikipedia.org/wiki/Multi-exposure_HDR_capture

    Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.

  5. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    HDR video refers to a video encoded in an HDR format. Thoses HDR video have a greater bit depth, luminance and color volume than standard dynamic range (SDR) video which uses a conventional gamma curve. [22] On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display.

  6. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  7. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    The specification references CEA-861.3, which in turn references SMPTE ST 2084 (the standard of PQ). [59] The previous HDMI 2.0 version already supported the Rec. 2020 color space. [135] On 24 June 2015, Amazon Video was the first streaming service to offer HDR video using the HDR10 format. [136] [137]

  8. Here's what happens when you email Bill Murray after his ...

    www.aol.com/heres-happens-email-bill-murray...

    The video leaves you with more questions than answers, but Murray offers a little clarity in the text of the third email. "I never got to say goodbye to Peppy," he writes. "Until today.

  9. Half-Life 2: Lost Coast - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Lost_Coast

    Lost Coast was the first Valve game with a commentary mode, in which the developers explain elements of design as the player progresses through the level. The Lost Coast level was created for Half-Life 2, but was removed from the game. It was originally going to be a level in "Highway 17" where Gordon ends up in a strange place meeting a Fisherman.