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MCI makes it very simple to write a program which can play a wide variety of media files and even to record sound by just passing commands as strings. It uses relations described in Windows registries or in the [MCI] section of the file system.ini. One advantage of this API is that MCI commands can be transmitted both from the programming ...
All graphical elements can be specified in a textual source file that can be compiled into a binary file or one of two text representations. CGM provides a means of graphics data interchange for computer representation of 2D graphical information independent from any particular application, system, platform, or device.
Examples include OpenGL, Vulkan, Direct3D, and Metal. Provides an abstraction layer for a graphics processing unit. Rendering command An instruction for rasterizing geometry in a 3D graphics pipeline, typically held in a command buffer, or submitted programmatically through a rendering API. Rendering equation
X3D (Extensible 3D) is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics.X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data.
The maximum number of files the file system can handle. Maximum volume size The maximum size of a volume that the file system specification can handle. This may differ from the maximum size an operating system supports using a given implementation of the file system. Name The full, non abbreviated, name of the file system itself. Named streams
A network file system is a file system that acts as a client for a remote file access protocol, providing access to files on a server. Programs using local interfaces can transparently create, manage and access hierarchical directories and files in remote network-connected computers.
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In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.