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  2. Photo booth - Wikipedia

    en.wikipedia.org/wiki/Photo_booth

    In Greater Los Angeles alone, there are now more than 600 photo booth rental companies. [25] Photo booth rentals have also become popular in other countries such as Canada, Australia, and the UK. [23] So far in 2016, there is an average of 226,000 monthly searches for a photo booth globally.

  3. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    The results is known as VR photograph (or VR photo), 360-degree photo, [1] photo sphere, [2] or spherical photo, as well as interactive panorama or immersive panorama. VR photography is the art of capturing or creating a complete scene as a single image, as viewed when rotating about a single central position.

  4. 360 photography - Wikipedia

    en.wikipedia.org/wiki/360_photography

    360 photography may refer to: 360 panorama, a photograph spanning a full circle in side; 360-degree video; 360-degree interactive photography; 360 product photography ...

  5. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    A 360 video projection is any of many ways to map a spherical field of view to a flat image. It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality .

  6. Omnidirectional (360-degree) camera - Wikipedia

    en.wikipedia.org/wiki/Omnidirectional_(360...

    Schematic of an omnidirectional camera with two mirrors: 1. Camera 2. Upper Mirror 3. Lower Mirror 4. "Black Spot" 5. Field of View (light blue) In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane.

  7. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    Google Cardboard, which is typically distributed in the form of do-it-yourself kits consisting of low-cost materials and components, [20] has been credited with helping virtual reality become more readily available to the general public, and helping boost the adoption of 360-degree video by publishers, such as mainstream journalists and media ...