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In Hermann–Mauguin notation, space groups are named by a symbol combining the point group identifier with the uppercase letters describing the lattice type.Translations within the lattice in the form of screw axes and glide planes are also noted, giving a complete crystallographic space group.
HCL (Hue-Chroma-Luminance) or LCh refers to any of the many cylindrical color space models that are designed to accord with human perception of color with the three parameters. Lch has been adopted by information visualization practitioners to present data without the bias implicit in using varying saturation .
Chromaticity consists of two independent parameters, often specified as hue (h) and colorfulness (s), where the latter is alternatively called saturation, chroma, intensity, [1] or excitation purity. [ 2 ] [ 3 ] This number of parameters follows from trichromacy of vision of most humans, which is assumed by most models in color science .
The Munsell color system, showing: a circle of hues at value 5 chroma 6; the neutral values from 0 to 10; and the chromas of purple-blue (5PB) at value 5. In colorimetry , the Munsell color system is a color space that specifies colors based on three properties of color: hue (basic color), value ( lightness ), and chroma (color intensity).
Enumerating the chroma values, one can identify the set of chroma values with the set of integers {1,2,...,12}, where 1 refers to chroma C, 2 to C ♯, and so on. A pitch class is defined as the set of all pitches that share the same chroma. For example, using the scientific pitch notation, the pitch class corresponding to the chroma C is the set
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).
MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC